With interstellar journeys taking longer as more stars are surveyed and colonised crew support systems needed to improve. Stasis systems allowed these long journeys to be undertaken with fewer required crew amienties and stores

Stasis Systems

The first generation of stasis systems used a system of hibernation. The Human Storage Facility had been putting criminals in to induced comas for years. This 1st generation hibernation system used a similar procedure. The crew were placed in to a hibernation state in a similar way that a hedgehog or bear would. The body slowed down requiring less oxygen, nutrition, and waste.

By the third generation cooling and freezing systems were introduced. Further increasing the period of hibernation.

The forth generation put the crew member into a freezer system. This essentially stopped time for the person. It was a slow system to start. The subject was put in to hibernation and then their blood was replaced with a nano-solution of respiration nanite. This prevented the body from making ice crystals and causing damage. The defrost was also a slow process. There were a few accidents with the fourth generation stasis systems due to power failures and improper defrosting.

The latest 5th generation system uses a totally different method. Biological enhancements can put the subject in to a hibernation state within seconds. They are then woken by the starcrafts CNS as required. The subject stands in the tube, fully clothed, and armed and enters hibernation. The tube is filled with the nutrient rich ballistic gel providing long term hibernation and protection from high acceleration and manoeuvres.

The Army have their soldiers in full armour, day sack, survival kit, weapons, and ammunition. This ensures that in the event of an emergency they are as prepared as they could be.


Additional Systems

VR simulation

The RSF soon realised that they could use stasis pods to their advantage during long journeys. The crew could link in through their ICE wet-wear and enjoy R&R in VR. Training could be under taken with one another or computer controlled students. Muscle stimulation increases muscle memory for practical skills.

Using their ICE equipment time can be speeded up or slowed down as required. This enables long courses such as Starcraft operation, to be completed in just a couple of years real time.

Combat Systems

Gel filled stasis pods and pilot pods serve a twofold purpose. The crew can link together in VR during ship operations and work at a much faster speed using their ICE wet-wear. The gel filled stasis pod protects the crew against high gee manoeuvres and can be jettisoned in the event of a critical failure.

Single crewed craft use gel filled pilot stasis pods. These protect the pilot and allow them to work at faster clock times improving reaction speeds. Long interstellar journey can be undertaken and ftl attack runs can be completed.

Pilots often fly their craft using a follow-me drone. These drones follow the craft providing an external view much like computer games of old.

Generations

  • Gen-1 
    • The first hibernation type stasis systems that put the crew in to an induced coma.
  • Gen-2
    • This second generation improved on the first by increasing the time that a crew member could stay in hibernation.
  • Gen-3
    • The first to use freezing systems. Essentially stopping time for the subject.
  • Gen-4
    • Improved efficiency freezing and defrosting procedures. The 4th generation was also the first to encase the subject in a ballistic gelatin enabling faster acceleration.
  • Gen-5
    • The latest iteration of the stasis system uses bio-tech to put the subject in to hibernation.

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